

There's a decent amount of shadows and highlights preserved on George's face, which greatly helps with the definition of his facial structure and features. The exposure of the picture as a whole is excellent, and so are the colors - realistic and very true to real-life. Metro: Last Light, Limited Edition – Xbox 360: Buy it now.Metro Last Light – Xbox 360: Buy it now.where can you get a Metro Last Light online.Samsung Galaxy S10+: 9/10Excellent selfie! As you can see in the crop above, there's an exorbitant amount of details here which are very clear and don't appear fuzzy. Metro: Last Light – The world “post-apocalypse” has always been an attractive topic for entertainers, especially games.
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There have been many games following this theme and much resounding success, typically the famous Fallout game series for a while.

However, to properly portray this world, not only by “appearance” (image) but also in gameplay and especially in terms of feel, there is almost no game at the moment. This is comparable to Metro 2033 (2010), developed by 4A Games from Ukraine. The second part, Metro: Last Light, released (May 14, 2013) continues to maintain its advantage: giving players a thick taste of the “post-apocalyptic” era when covered a gloomy, atmosphere, bringing a feeling of constriction and pent-up when playing, which is extremely rare in games with the same theme today.Ĭontents Metro: Last Light, as well as part one, is set in the “post-apocalyptic” world – the consequences of a nuclear war of destruction. To survive, humanity is forced to migrate down to subway stations (called “metro”) deep underground. These could be empty deep tunnels, where one knows what’s lurking, stalking, headless, tailed tales that increase curiosity, or surprise raids can be people, maybe things that no one wants to face … It is the choice of this murky place as the setting that has brought a creepy, spoiled atmosphere for game developers to “imagine” all kinds of “torturing” players’ psychology. With Metro: Last Light, things do not stop there, but also in a place where we take the danger lightly: the ground.

The game succeeds in creating a heavy, compressed atmosphere through the selection of places that stimulate curiosity, fear, create a sense of challenge, the thrill when faced with danger. The real challenge of the second part is… above the ground, where a real “ranger” has the courage to survive.Īlthough in Metro 2033 (part one) players have the opportunity to “go to the ground” but not yet absorbed anywhere compared to this second part.įrom abandoned buildings, filled with trapped souls to slippery swamps – the realm of oversized monsters, they always stalk and wait for the moment the player makes a mistake the mistake is to jump right in to enjoy the “meal”!īesides, radioactive grounds and fragile ice sheets are also deadly “traps” that few people pay attention to. Only with intelligence and assertiveness will players have a chance to overcome the harsh “nature” of Metro! They don’t kill you right away but will give the monsters a chance to attack while you struggle, trying to escape.
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In this sequel, players have almost total discretion in deciding how to play. You can become a “Rambo”, rushing into danger with weapons in hand and sweeping everything against you. In general, each way of playing has a different difficulty, but according to the writer, to “enjoy” all the beauty of Metro, we should play in a hidden way.įirst, the ammunition in the game is extremely limited, at the hardest level (Ranger Hardcore), surviving jumping into a group of shooters is very difficult and sometimes almost impossible! Or become the “ghost” of Metro, move in the dark, help out people in distress, and never get involved in conflicts of other factions. Second, by approaching undetected objects, you will overhear interesting information happening in Metro and secret storage locations.
